Notes from Bhavna Devani

The Carbon Five Guide to User Research: Feature Definition

By on in Design, User Research

Welcome to the 4th of our User Research series where we share our insights into how to generate a list of features. In the coming paragraphs we’ll talk about how User Research can help with stakeholder management, generating a feature list, and prioritizing a feature list. This post focuses on feature definition, and making what we’ve heard actionable (and testable!). Our next and final post will cover a handful of methods to prototype the features we generate here.

In our last post, we worked on synthesis and analysis of user interviews. After a number of interviews, we refined our proto-personas and identified common experiences.

(You haven’t done synthesis before? No worries! We run User Research Sprints that help with this process.)

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C5 Labs: Vrogger

By on in C5 Labs, C5 Labs, Culture

 

For the last two weeks a few of us here at Carbon Five Santa Monica explored our latest love, Virtual Reality, by creating a game from scratch. We had a hard time limit of two weeks and our team was small. Just Bhavna, Sidney, Nicole, and Rudy working on a full game experience, with levels, sound and design.

This was completely an exercise in prioritization and exploration of a platform that only half the team had any experience with.

So, after just 10 working days, we present a variation of an 80’s classic and favorite: VRogger!

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