For the last two weeks a few of us here at Carbon Five Santa Monica explored our latest love, Virtual Reality, by creating a game from scratch. We had a hard time limit of two weeks and our team was small. Just Bhavna, Sidney, Nicole, and Rudy working on a full game experience, with levels, sound and design.
This was completely an exercise in prioritization and exploration of a platform that only half the team had any experience with.
So, after just 10 working days, we present a variation of an 80’s classic and favorite: VRogger!
Thanks to PokemonGO, the streets are filled with people racing around cities, stopping to interact with virtual characters they could see through their phone camera. The experience is familiar to us at Carbon Five; 6 months ago we were doing the same thing on the streets of San Francisco playing our own augmented reality game. A game our tiny, three person team conceived, built and delivered in under a month, in and around our regular client workload!
This was no simple feat. In addition to the tight timeline, most of our day to day work focuses on mobile and web applications. Working in 3D was something only some of us have tried, with little practical experience.
So how did we do it?