Search
Sound interesting?
-
Recent Posts
@follow us…
- Come out to LA Youth Hack Jam. Courses for kids and adults, as well as food and giveaways! lahackjam.eventbrite.com Please share! 4 days ago
- LA #hackers! the @spireio hack night is the east side yin to our west side yang. come by tomorrow. meetup.com/Los-Angeles-Ha… 1 week ago
- C5 client @Taptera announces their latest app, Serendipity, at #DEMO conference in Santa Clara. blog.carbonfive.com/2012/05/02/tap… 2 weeks ago
Tag Archives: objective-c
Our applications need input and the default iOS keyboards are often not optimally suited to providing the sort of data we want. When we find that we really wish the keyboard had some extra controls or want to help our … Continue reading
Have you ever wanted to introduce new functionality to base classes in the iOS SDK? Or just make them work a little bit differently? In order to do so, you must enter the wild and dangerous world of monkey-patching. Monkey-patching … Continue reading
At Carbon Five we usually have 3 – 4 environments our iOS applications will run against: development, acceptance, staging and production. Often, the property values that are unique across environments are URLs to APIs that we are integrating with. There … Continue reading
NSLog calls do not belong in release builds. Logging is slow and the performance impact of log statements on a device can be considerable. Logging is also noisy, it can obscure useful debugging information and may leak information you would … Continue reading
I’ve previously discussed Continuous Integration for iPhone Projects in TeamCity using Xcode 3 and Building Xcode 4 Projects from the Command Line. Now I’ll tie those together and use TeamCity to automatically create ad hoc builds I can install over … Continue reading
Posted in Mobile
Tagged continuous integration, Deployment, iOS, objective-c, teamcity, Xcode
8 Comments
The Xcode 4 developer tools introduced some changes to the xcodebuild command line tool. Instead of specifying a project and target developers can now provide a workspace and scheme to build.
Xcode 4.0.1 allows us to more easily create and use third party libraries in iOS projects. I think the process is still more complicated than it needs to be. Xcode’s documentation suggests that it should automatically detect implicit dependencies and … Continue reading
UIViewControllers are a fundamental building block of most iOS applications. Unfortunately many developers seem to use them in unintended and unsupported ways which leaves their apps vulnerable to bugs, rejections, unpredictable behavior under new iOS releases, and with controllers which … Continue reading
Reviewing the 8 classic “fallacies of distributed computing” and how we can avoid them when writing iOS applications. The fallacies of distributed computing The network is reliable. Latency is zero. Bandwidth is infinite. The network is secure. Topology doesn’t change. … Continue reading
Reviewing the 8 classic “fallacies of distributed computing” and how we can avoid them when writing iOS applications. The fallacies of distributed computing The network is reliable. Latency is zero. Bandwidth is infinite. The network is secure. Topology doesn’t change. … Continue reading