Notes from Treyce Meredith

Dyslexia vs Typography

By on in Design

Design has made leaps and bounds to accommodate for all types of visual, auditory, and physical limitations. However, there are some boundaries to what it can accomplish. One example of this boundary where design has not been able to bridge the gap is Dyslexia.

I was diagnosed with Dyslexia and Dysgraphia at the age of eight after three years of struggling through public school curriculum and having teachers say, “You should probably be held back.” It’s an issue that has shaped much of my opinion on design.

Every few months, an article appears in the news about a font that will help people with dyslexia read and “relieve” them of their symptoms; it is frustrating to say the least. What these articles fail to understand is the difference between legibility and accessibility. Let me explain why. Continue reading …


Product Management Resources for Designers

By on in Design, Product Management

Product Managers are awesome! They keep goals in mind and priorities at the forefront –
and when designers get to work with them, it’s a real treat. Clearly, there is a lot of overlap in skill sets, but sometimes you’ll find yourself on a team without a dedicated PM. So if you’re a designer in a position where you need to do a little PM’ing – you’ll want to have these skills.

For a primer on what a Product Manager is and does on an Agile team, check out this great resource. The role is a bit tricky – and as a designer, the work can feel uncomfortable at first because PM deliverables can seem much less concrete than design’s. But, if you can master the secret art of Product Management, you will be a much better designer for it. Continue reading …


Lean Canvas as a Prioritization Tool

By on in Product Management

We <3 Prioritizing

In modern software processes, prioritization is at the core of what we do.

We prioritize because we don’t like waste. Waste:

  • Of human effort, which is disrespectful.
  • Of money.
  • Of time.

If you’re wasting one of them, you’re probably wasting all of them.

Prioritizing is variously simple, complicated, demanding, exhausting, and strangely emotional.

In this series, we introduce some tools and strategies that can help you successfully navigate prioritization on your product, at every level and every phase of product definition and development. Continue reading …


“We don’t need a designer for this.” (Yes, you do.)

By on in Design

Design is an important part of the development process and we don’t want you to take it away without considering the risks.

Carbon Five has been practicing design for 10 years and in that time we have had the privilege of working with many design-driven companies. However, even the most design-focused companies get cold feet. Here are some things we have learned over the years on the (thankfully rare) occasion the value of design is called into question. Continue reading …


The Carbon Five Guide to User Research: The What’s, How’s, and Why’s of Prototyping

By on in Design, User Research

If you’ve been following along with our guide to user research, great! By now you’ve defined your feature set and are ready to try out your ideas. You know your product will be validated by user research and match user needs. You know that you need a version of the product to test your solutions and before writing any production code.

Now, we are going to walk through some of the best ways to get the feature set you have in mind into a useful prototype. Some rules of the road to follow before you begin creating prototypes:

  • The more the merrier: Come up with as many ideas to prototype as you can; this will help you evaluate your product with both your team and with your users.
  • Iterate, iterate, iterate: Once you have the ideas make sure you evolve them through multiple rounds before you throw them out. This is your time to try stuff out and have fun. If you don’t explore broadly at this stage, when will you?
  • Use these prototypes to learn: Prototyping is most powerful when it is used to test a hypothesis and to learn about your users and what they want. Don’t think of the prototypes as a final design but as a way of learning what your final design might be.

Without further ado, here are our six favorite prototyping techniques.

Continue reading …


The Carbon Five Guide to User Research: Recruiting Participants

By on in Design, User Research

If you have ever tried to recruit folks for a focus group or usability test, you know it can be really hard, super frustrating, and downright discouraging. But have no fear, Carbon Five is here! Before you start reaching out, you’ve got to get into the right headspace. You will probably be interacting with people that come from diverse backgrounds, and there are some unusual places you can find ready willing and able participants for your research study. A few rules of thumb will help you successfully recruit:

Continue reading …


C5 Labs: YouCaring + Carbon Five

By on in C5 Labs

Empathy is at the core of Carbon Five’s design process. We use it every day to design and develop software that can help solve real problems that affect real people. We are always looking to partner with companies and organizations who also value empathy. That is why we were excited to collaborate with YouCaring, a free fundraising and crowdfunding website.

Continue reading …