Articles on Design

Mandy Valladares

Mandy Valladares

New to Mobile App Design? Six Things to Know for Your Next Mobile Project

At the start of any project, one of the first things to consider is what technology solution the product should be built for. A website? A mobile app? Should it be for iPhone or Android…or both? As mobile apps lead the charge in user acquisition, the ability for a designer to solve problems for the

Suzanna Smith

Suzanna Smith

Designing Our Way Through Uncertain Times – San Francisco Design Week Recap

We’re in a moment of unprecedented change. The COVID-19 pandemic has forced many product designers to face a variety of new professional challenges. We’ve paused co-located work. We’re unable to see users and co-workers in person. We’re required to explore new ways of collaboration, all while navigating the ups and downs of today’s economy. Furthermore,

Allie O'Connell

Allie O'Connell

Pivoting and User Research During a Pandemic

Creating a consistent feedback loop with users through quantitative and qualitative user research is the foundation of any lean, user-centric product team. Get your Free Guide to User Research Help your team understand your users’ behaviors, needs, and motivations. We often invest the most in user research when the product roadmap is new and unproven.

Carbon Five

Carbon Five

Human-Centered Learning Loops with IDEO

Carbon Five San Francisco hosts Talk Nights and invites the community to join the conversation on how we can build better products together. This month we were joined by two guest speakers from IDEO, Kaitlyn Irvine, an Interaction Designer, and Nadia Surtees, a Design Researcher. Together, they discussed Human-Centered Learning Loops and some of their

Lo Wheelwright

Lo Wheelwright

Ground Control to Major Tom: How to Excel in Remote Research

At Carbon Five, we believe that to make a successful product – you need to talk to your users often. What, when and how, always looks different as each project has unique circumstances, assumptions, and goals.

Treyce Meredith

Treyce Meredith

Map vs Path

It’s a simple idea that can help your digital product take shape; when a user enters your system, do you hand them a map or a path? What’s the difference? Great question, and in this case, the metaphor is pretty literal.

Treyce Meredith

Treyce Meredith

Experiment-Driven Design Process

So you want to grow your product? That’s super awesome. Growth is often a goal that startups rush towards.  “We need 100,000 monthly active users yesterday.” – random startup person  Growth can mean a lot of things. Maybe you’re trying to grow the number of users, or increase time spent using your product. Whatever it

Nancy Samahito

Nancy Samahito

SFDW Recap: Universal Inclusive and Accessible Product Design

The primary function of design is to make something useful. Unfortunately, many digital products out on the market have been developed without universal accessibility in mind. As designers, we have the unique opportunity — and responsibility — to help shape the next generation of inclusive and accessible technology. 

Lo Wheelwright

Lo Wheelwright

Approaching Gender in Software Products

It is a delight to use software that seems to really ‘get’ you as a person! To achieve this, it requires that the software has been built by people who sought out to understand their users. When software isn’t built with its users in mind, it has the potential to leave its users feeling alienated.

Noni Culotta

Noni Culotta

NYC Design Mentor Night Recap

On Wednesday night, designers and design lovers from all over NYC gathered at Carbon Five SoHo to receive career guidance, feedback, and insights from five senior designers. The evening kicked off with a Q&A with our panelists: Lo Wheelwright, Senior Product Designer, Carbon Five Erin Murphy, User Experience Designer II, HBO Nina Mehta, Design Manager,

What can we help you with?

Tell us a bit about your project, or just shoot us an email.

Interested in a Career at Carbon Five? Check out our job openings.