Articles on Design

Orange, yellow, and blue construction paper folded halfway against a light blue background
Ben Dicks

Ben Dicks

New Product Designers: Here’s How to Craft a Successful Portfolio in 2022

It’s safe to say that a portfolio is one of the most important means to landing your first design job. Yet the work to build a portfolio is arduous for designers at any level. Gathering artifacts and documentation from past projects is time-consuming and often reveals disparities in depth, breadth, and overall quality from project

Carbon Five Intersectionality and Design Panel
Alice Wenner

Alice Wenner

Experts Offer Insights on How to Build Accessible Products During Carbon Five Panel Discussion on Intersectionality

Four product development experts gathered in June to discuss how teams can create accessible products that are inclusive for users whose backgrounds may be very different from their own. The panel discussion, titled “Design and Intersectionality,” was part of San Francisco Design Week and was sponsored by Carbon Five. Panelists included designers and a product

Nicole Thayer

Nicole Thayer

Building for Intersectionality in Tech: Intersectionality and Design

By Nicole Thayer & Tiffany Wong Note: This is the second post in this blog series on intersectionality in tech. Check out the first, third, and fourth posts. Welcome back to our ongoing series about how employees at Carbon Five are approaching conversations about intersectionality in tech. For more information on why we’re doing this and what

Nancy Samahito

Nancy Samahito

Webby Awards Honors Sesh Mobile App

We’re thrilled to share that Sesh, mental healthcare service and Carbon Five client, has been announced as a 2021 Webby Awards honoree. The Sesh mobile app was recognized for excellence in the Apps and Software – Health and Fitness category.  The Webby Awards is the leading international award honoring excellence on the internet. The Webbys

Mandy Valladares

Mandy Valladares

New to Mobile App Design? Six Things to Know for Your Next Mobile Project

At the start of any project, one of the first things to consider is what technology solution the product should be built for. A website? A mobile app? Should it be for iPhone or Android…or both? As mobile apps lead the charge in user acquisition, the ability for a designer to solve problems for the

Suzanna Smith

Suzanna Smith

Designing Our Way Through Uncertain Times – San Francisco Design Week Recap

We’re in a moment of unprecedented change. The COVID-19 pandemic has forced many product designers to face a variety of new professional challenges. We’ve paused co-located work. We’re unable to see users and co-workers in person. We’re required to explore new ways of collaboration, all while navigating the ups and downs of today’s economy. Furthermore,

Allie O'Connell

Allie O'Connell

Pivoting and User Research During a Pandemic

Creating a consistent feedback loop with users through quantitative and qualitative user research is the foundation of any lean, user-centric product team. Get your Free Guide to User Research Help your team understand your users’ behaviors, needs, and motivations. We often invest the most in user research when the product roadmap is new and unproven.

Carbon Five

Carbon Five

Human-Centered Learning Loops with IDEO

Carbon Five San Francisco hosts Talk Nights and invites the community to join the conversation on how we can build better products together. This month we were joined by two guest speakers from IDEO, Kaitlyn Irvine, an Interaction Designer, and Nadia Surtees, a Design Researcher. Together, they discussed Human-Centered Learning Loops and some of their

Lo Wheelwright

Lo Wheelwright

Ground Control to Major Tom: How to Excel in Remote Research

At Carbon Five, we believe that to make a successful product – you need to talk to your users often. What, when and how, always looks different as each project has unique circumstances, assumptions, and goals.

Treyce Meredith

Treyce Meredith

Map vs. Path: What’s the Difference?

It’s a simple idea that can help your digital product take shape; when a user enters your system, do you hand them a map or a path? What’s the difference? Great question, and in this case, the metaphor is pretty literal.