Play at Work for Museums and the Web in Denver, April 17

Alon Salant ·

Dana Mitroff from SFMOMA and I are running a session April 17 at Museums and the Web in Denver, CO called Play at Work: Applying Agile Methods to Museum Web Site Development.

Our goal is to give attendees a taste of some of the novel activities we use to encourage collaboration, communication and fun while engaged in the messy business of creating web software. The session is intended to be interactive – we want attendees to try some of this out with us – which should be interesting given that the conference organizers chose to put us in the Grand Ballroom, the same room used for the conference keynotes. “Gather around, everyone!”


Here are some follow up resources for attendees who are intrigued and want to learn more.

Effective User Stories for Agile Requirements
This series of slides by Mike Cohn is a good introduction to user stories as a means of capturing project requirements. We often use this presentation to introduce folks new to agile to the ins and outs of user stories.

Agile Estimating and Planning
This book by Mike Cohn is an excellent guide to the planning side of agile software development and what you do with those user stories.

Art of Agile
This book by James Shore covers the breadth of agile practices, both in planning and development, and includes many activities like those we cover in this session for helping your team collaborate and communicate effectively and efficiency.

Tasty Cupcakes
Tasty Cupcakes is collection of games and activities designed to help illustrate the value and effectiveness of different agile practices. Rather than being specific techniques used in running an agile project, they are more targeted at teaching agile practices and values with short illustrative games.

The Manifesto for Agile Software Development
This is a historic document (2001) in the Agile software movement where a group of folks advocating new values and practices in software development came together to recognize their shared goals and values.

We are uncovering better ways of developing
software by doing it and helping others do it.
Through this work we have come to value:

Individuals and interactions over processes and tools
Working software over comprehensive documentation
Customer collaboration over contract negotiation
Responding to change over following a plan

That is, while there is value in the items on
the right, we value the items on the left more.