Articles on design

Carbon Five Intersectionality and Design Panel
Alice Wenner

Alice Wenner

Experts Offer Insights on How to Build Accessible Products During Carbon Five Panel Discussion on Intersectionality

Four product development experts gathered in June to discuss how teams can create accessible products that are inclusive for users whose backgrounds may be very different from their own. The panel discussion, titled “Design and Intersectionality,” was part of San Francisco Design Week and was sponsored by Carbon Five. Panelists included designers and a product

Carbon Five Senior Product Designer - Gintel Gee
Carbon Five

Carbon Five

Carbon Five Roll Call: Gintel Gee, Senior Product Designer

Roll Call is a new blog series introducing you to our team of product managers, designers, and software engineers at Carbon Five. Learn more about us and how we can help support your next project. Meet Gintel!  Name: Gintel Gee Title: Senior Product Designer Hometown: Los Angeles, CA Carbon Five Office: Santa Monica  Emoji of

Carbon Five Senior Product Designer - Mandy Valladares
Carbon Five

Carbon Five

Carbon Five Roll Call: Mandy Valladares, Senior Product Designer

Carbon Five Roll Call is a new blog series introducing you to your next team of product managers, designers and software engineers. Learn more about us and how we can help support your next project. Meet Mandy!  Name: Mandy Valladares Title: Senior Product Designer Hometown: San Francisco, CA Carbon Five Office: New York

Mandy Valladares

Mandy Valladares

New to Mobile App Design? Six Things to Know for Your Next Mobile Project

At the start of any project, one of the first things to consider is what technology solution the product should be built for. A website? A mobile app? Should it be for iPhone or Android…or both? As mobile apps lead the charge in user acquisition, the ability for a designer to solve problems for the

Suzanna Smith

Suzanna Smith

Designing Our Way Through Uncertain Times – San Francisco Design Week Recap

We’re in a moment of unprecedented change. The COVID-19 pandemic has forced many product designers to face a variety of new professional challenges. We’ve paused co-located work. We’re unable to see users and co-workers in person. We’re required to explore new ways of collaboration, all while navigating the ups and downs of today’s economy. Furthermore,

Treyce Meredith

Treyce Meredith

Map vs. Path: What’s the Difference?

It’s a simple idea that can help your digital product take shape; when a user enters your system, do you hand them a map or a path? What’s the difference? Great question, and in this case, the metaphor is pretty literal.

Treyce Meredith

Treyce Meredith

Experiment-Driven Design Process

So you want to grow your product? That’s super awesome. Growth is often a goal that startups rush towards.  “We need 100,000 monthly active users yesterday.” – random startup person  Growth can mean a lot of things. Maybe you’re trying to grow the number of users, or increase time spent using your product. Whatever it

Nancy Samahito

Nancy Samahito

Building Design Systems for Scaling Companies – SF Talk Night Recap

How can scaling companies maintain design consistency and quality as internal and engineering teams exponentially grow? Last week, Carbon Five San Francisco hosted Talk Night to answer this question and to discuss the secret benefits of building design systems for growing companies. Our guest speakers included: Sean Durham, Software Development Manager, Autodesk | @seandurham Erin

Treyce Meredith

Treyce Meredith

We Belong Together

Five Ways Junior and Senior Designers Can Work Together Effectively Disclaimer – I am a designer so this is written for /designer pairs but it’s also relevant for any other Junior/Senior duos. Hello, wonderful Junior/Senior design duos! Odds are you are fairly new to working together. Perhaps the junior designer is fresh out of school

Lo Wheelwright

Lo Wheelwright

Sketched, not Stirred: Attempts to Host a Drink + Draw

This is the journal of two LA designers attempting to host a drink and draw series. But to start – why a drink and draw? As designers in an office of 20-ish developers, we felt lonely (or insane) cooing over our own grid paper. Some days felt like far too much screen time and an

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